v0.2
The Visual Update
13 July 2026Icons everywhere, a reworked Play page, marathon sessions up to 10 hours — and a bonus for checking in often.
A new look
- Every item, skill, monster and achievement now has its own icon, colored by rarity — across inventory, shop, craft, collection and achievements.
- Inventory, shop and craft moved from plain lists to card grids; craft recipes are grouped per skill and show their materials at a glance.
- Light theme done right: a theme switch in the header and rarity colors tuned for both themes.
Play, reworked
- Pick activities from a clickable tile grid — sorted by level, with locked tiles clearly marked with their requirement.
- Every tile shows what a session is worth: estimated XP and resources for the duration you selected, updating live.
- New durations: 2h, 5h and 10h, plus a custom hours/minutes input.
- While you're busy, the panel shows what to expect — and when you collect, a full session report: estimated vs. received, all loot, silver, events and achievements.
Short-session bonus
- Sessions up to 1 hour earn +50% XP and loot, easing down to the normal rate at 10 hours — checking in often pays, and long sessions never got worse.
- Applies to gathering yield and hunt spoils alike; hunt risk is unchanged.
- Discord's /rpg accepts the new durations too (up to 600 minutes).