Roadmap
Where Idleforge is headed
Idleforge is in alpha — it grows every week. Here's what's live, what's being built, and what's planned. Priorities can shift as players weigh in.
Shipped
Live in the game now.
Alpha 0.1 — the full game
28 skills, gathering & crafting chains, combat with Slayer/Prayer/Agility, an economy, and retention hooks — playable on Discord, the web, and Android.
A living world
A populated leaderboard to climb, with rivals racing for the top.
In progress
Being built right now.
This website
A real home page, public patch notes, and this roadmap — so you can see where the game is headed.
Planned
Coming down the line.
A story to play through
Lore and a main campaign that eases you into the world one skill at a time — instead of dropping you in front of all 28 at once.
Skills with their own feel
Every skill getting its own distinct way to play, instead of sharing one timed loop — mining veins that run dry, fishing spots that move, and more.
Tap-to-play in Discord
Buttons and menus in Discord — click what you want to do instead of typing out commands.
A visual makeover
Icons and artwork for items, skills, and monsters, and a richer layout — less list, more game.
Player market
Buy and sell with other players — list items and post buy orders, not just the NPC shop.
Bigger bags
More inventory space and larger stacks, so you spend less time managing and more time playing.
The Android app, everywhere
Polishing the app and bringing it to the Google Play Store so anyone can install it.
More to do
New skills content, monsters, gear, and seasonal events over time.